DARK
2Bacon Saver
ATK:
700
DEF:
600
View:
4259
During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.
Bacon Saver — Power Evaluation
Final Score: 55 ± 8 · Confidence: Medium
- Intrinsic: 53 · Deck: 56 · Meta: provisional
- Primary role: Negation/Interaction
Why it scores here
Bacon Saver converts a card in the Graveyard into one negated attack during either player's Battle Step, at no field cost. Its once-per-Duel limit and attack-only scope cap the value it reliably delivers. Its 700 ATK and Level 2 body earn no points; the score comes from the negation and from how cheaply it can be run in 223 decks.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 40 | The text only works from the Graveyard, and the evidence does not show how the card gets there; 223 decks run it as a 1-of, which supports practical reach but not reliable access (observed + inferred). |
| Combo & Conversion | 15 | No recorded combo boards exist and the text describes a single negation with no board-building, so conversion is near zero (verified + inferred). |
| Resource Economy | 40 | Banishing itself as the cost is a one-for-one trade that negates one attack, so the card neither gains nor loses advantage (verified + inferred). |
| Effect & Interaction | 55 | It negates an attack in the Battle Step, which is a useful but narrow and once-per-Duel window that does not stop effects (verified). |
| Material Utility | 30 | A Level 2 DARK Zombie body is material-capable in principle, but the evidence has no material role data and the card is normally in the Graveyard when it matters (inferred). |
| Resilience & Flexibility | 40 | Its Graveyard location dodges hand traps, but the single use per Duel and the Battle-Step-only window leave little redundancy (verified + inferred). |
| Deck-Building Efficiency | 80 | It is a single copy with no garnet or lock, and it fits as a 1-of tech across 41 archetypes at almost no slot cost (observed + inferred). |
Calculation
Weight profile: Primary role Negation/Interaction (Removal/Negation weights); no secondary role blended. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Negates an attack from the Graveyard at no field cost
- Can be run as a 1-of tech in many archetypes (41 distinct archetypes in the sample)
- Cheap to include with no garnet or lock restriction
Weaknesses
- Only negates attacks, not effects
- Once per Duel
- Needs to be in the Graveyard before it can be used
Counters / choke points
- Graveyard banish or exile effects that remove it before it is used (inferred)
- Effect-based damage or board changes that are not attacks (inferred from the attack-only text)
Best use
Single-use Graveyard attack negation. Decks: Elemental HERO lines (44.4% of the sample), Synchron / Stardust shells. Suggested copies: 1.
Evidence & gaps
- Verified: Text: banish from the Graveyard to negate an attack during the Battle Step; once per Duel; Decks: 223 decks run exactly 1 copy each
- Observed: Elemental Heroes archetype accounts for 44.4% of the sample decks; Gameplay type 3 accounts for 79.4% of the sample decks
- Inferred: The cost is one-for-one, so resource economy is neutral; The attack-only negation is reliable within the Battle Step window
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only text does not state how the card reaches the Graveyard; accessibility is inferred no material role or starter data to test the material score






