Bacon Saver
DARK 2

Bacon Saver

  • ATK:
  • 700

  • DEF:
  • 600

  • View:
  • 4259




During either player's Battle Step, while an attack is occurring: You can banish this card from your Graveyard; negate the attack. You can only use the effect of "Bacon Saver" once per Duel.




 
 
AI Power Analysis
Negation/InteractionConfidence: MediumEvaluated Oct 8, 2026
55± 8/ 100
Power Score
Intrinsic 53
Deck 56

Bacon Saver — Power Evaluation

Final Score: 55 ± 8 · Confidence: Medium

  • Intrinsic: 53 · Deck: 56 · Meta: provisional
  • Primary role: Negation/Interaction

Why it scores here

Bacon Saver converts a card in the Graveyard into one negated attack during either player's Battle Step, at no field cost. Its once-per-Duel limit and attack-only scope cap the value it reliably delivers. Its 700 ATK and Level 2 body earn no points; the score comes from the negation and from how cheaply it can be run in 223 decks.

Axis scores

Axis Score Evidence
Accessibility 40 The text only works from the Graveyard, and the evidence does not show how the card gets there; 223 decks run it as a 1-of, which supports practical reach but not reliable access (observed + inferred).
Combo & Conversion 15 No recorded combo boards exist and the text describes a single negation with no board-building, so conversion is near zero (verified + inferred).
Resource Economy 40 Banishing itself as the cost is a one-for-one trade that negates one attack, so the card neither gains nor loses advantage (verified + inferred).
Effect & Interaction 55 It negates an attack in the Battle Step, which is a useful but narrow and once-per-Duel window that does not stop effects (verified).
Material Utility 30 A Level 2 DARK Zombie body is material-capable in principle, but the evidence has no material role data and the card is normally in the Graveyard when it matters (inferred).
Resilience & Flexibility 40 Its Graveyard location dodges hand traps, but the single use per Duel and the Battle-Step-only window leave little redundancy (verified + inferred).
Deck-Building Efficiency 80 It is a single copy with no garnet or lock, and it fits as a 1-of tech across 41 archetypes at almost no slot cost (observed + inferred).

Calculation

Weight profile: Primary role Negation/Interaction (Removal/Negation weights); no secondary role blended. Intrinsic ≈ 53, Deck ≈ 56, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Negates an attack from the Graveyard at no field cost
  • Can be run as a 1-of tech in many archetypes (41 distinct archetypes in the sample)
  • Cheap to include with no garnet or lock restriction

Weaknesses

  • Only negates attacks, not effects
  • Once per Duel
  • Needs to be in the Graveyard before it can be used

Counters / choke points

  • Graveyard banish or exile effects that remove it before it is used (inferred)
  • Effect-based damage or board changes that are not attacks (inferred from the attack-only text)

Best use

Single-use Graveyard attack negation. Decks: Elemental HERO lines (44.4% of the sample), Synchron / Stardust shells. Suggested copies: 1.

Evidence & gaps

  • Verified: Text: banish from the Graveyard to negate an attack during the Battle Step; once per Duel; Decks: 223 decks run exactly 1 copy each
  • Observed: Elemental Heroes archetype accounts for 44.4% of the sample decks; Gameplay type 3 accounts for 79.4% of the sample decks
  • Inferred: The cost is one-for-one, so resource economy is neutral; The attack-only negation is reliable within the Battle Step window
  • Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only text does not state how the card reaches the Graveyard; accessibility is inferred no material role or starter data to test the material score











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